The screen moves about characterwise taking advantage of the Amstrad's own built in hardware scroll. When Rockford nears the edge of the screen, more cave scenery scrolls into view. You play Boulderdash through a scrollina window covering nearly all ofthe screen but only displaying about a third of the overall cave area. This green and orange blob starts life only one square in size but continually expands until it reaches a certain body volume, when it suddenly transform into megatons of boulders. The amoeba is a strange beast, constantly expanding. If you splat one of these then 9 jewels appear in its stead. Butterflies are similar creatures though they move clockwise. If they are splatted the surrounding 9 squares are blasted away into nothingness. Their touch is fatal though they're not immune to having the odd boulder dropped on them. Fireflies move anti-clockwise around the spare space in the later caves. The creatures you meet in the caves are Butterflies, Fireflies and Amoebas. After a quick spot of lateral thinking and a glimpse at the cassette inlay you soon find out that you have to destroy some of the cave's denizens. In some caves the amount of jewels you need to get to the next cave aren't actually visible. A single boulder may sit on top of a single piece of earth as it's more supportive. ![]() Boulders have their own brand of physics to which they adhere A single boulder may not sit on top of another single boulder as it will fall off. The dumb boulders, mindlessly obeying the laws of gravity, will squish you pixel thin if you let them. Try going downwards with a boulder above you and it's likely you'll be minus a Rockford and less a life. Move away and the boulder falls into the space you've left. You can just stay there with boulder teetering on your head indefinitely. Eating away a section of earth holding a boulder isn't that deadly. Even though you can move in all four directions the boulders are lumbered with the laws of gravity. The earth holds just about everything in place and may be eaten away by moving over it, you have to be careful though since earth usually supports boulders. The walls define the boundaries of where you can move, surrounding the outer edge of the cave, and they also form barriers within the cave. The caves are made up from four basic building blocks walls, earth, boulders and jewels. There are 16 caves lettered A to P, you are allowed to start on screens A, E, I and M. Tne number of jewels and time allowed vary for each cave and (surprise, surprise) things get harder the further you proceed. you have to make your way through sixteen caves In each cave you need to collect a certain quantity of jewels in a set amount of time. Playing Rockford (a sort of cute stick insect and the margin hero of ZZAP! 64 magazine). Now through a licence deal with Mirrorsoft, Boulderdash has finally wended its way onto the Amstrad after gracing the innards of many other micros. It received such acclaim that First Star soon released it for the Commodore 64 thus creating the legend of the Boulderdash conversions. ★ Dieser Text wird in seiner Originalfassung präsentiert ★Ībout two years ago Peter Liepe wrote Boulderdash on the Atari 800 for First Star. ★ Este texto se presenta en su versión original ★ ![]() ★ This text is presented to you in its original version ★ ![]() ★ Ce texte vous est présenté dans sa version originale ★
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